

We start the main Cyberpunk story (what I call the Never Fade Away Arc) ten years later in 2013 with the culmination being Johnny Silverhand’s invasion of the Arasaka Tower in an attempt to rescue his girlfriend, Alt Cunningham. The Cyberpunk world goes to hell beginning in 1993, starting with the invention of modern cyberware and the attack on the World Trade Center in New York


Giant comic book, divided up into roughly ten-year story arcs. In Cyberpunk, my solution has always been to treat the entire world like a Your players have done everything, fought everything, and seen everything you can offer in the original iteration of your world, and there’s not much left to do. This is one of the problems al designers who work within a self-created world face: terminal stagnation.
